

Once you have finished, delete the "Actor" folders that the CK created in Data/Meshes and Data/Textures. Here is what Griselda looks like in game, no dark face bug, no weird neck!Īny npc with one exception: do not use the presets, they will have the dark face bug. in the Render View window, your character will show a similar problem at the neck here too, do not panic, this is of no importance. Do not panic, this is of no importance at all,

In the preview window on the right, you can see that the face looks normal but the body doesn't look normal at all. In the example below, I'm using "EncBandit04MissileNordF" as a base object for Griselda. Consequently, you'll have to be careful about your choice, especially if your npc must use some vanilla dialogue because you won't be able to modify its voice type. Shivas Beautification Of Unique NPCs - BSA-1540844502 Default. Modifying them would create the dark face bug you are trying to avoid. It will cause dark faces with the USSEP FaceGeom patch from the hair replacer page. Once you have picked up a base actor for your npc, all the data on the "Traits" tab of your npc form will be greyed out so that you cannot modify them. Do not edit the base actor you have chosen. in the actor form, in "Template Data", in "ActorBase" choose the model your npc will use and select "Use Traits" (leave the other data alone unless you know what you are doing). create an entirely new npc from scratch, DO NOT DUPLICATE AN EXISTING NPC, This short tutorial is meant to help about that. The dark face bug is everywhere and it's a big problem when you are creating new npcs in a mod specifically made for the PS4.
